Skyrim what is the best race




















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This means that every time you visit this website you will need to enable or disable cookies again. Trending Most discussed stories from the last week. July 9, Filed under: Featured , highlighted , Skyrim. Table of Contents. Juan Hernandez , Juan Hernandez is a veteran adventurer who has traveled across many fantasy worlds using only a laptop, a mouse, and a controller.

When he's not on an adventure, he works as a game journalist and creative writer. Ancestral Wrath is pretty good when you start the game, dealing 8 damage per second to everything around you, but by level 30 that damage is basically nothing.

Most of the magic damage you face in the game is fire based, what with dragons most often breathing fire, so taking half as much fire damage is a real boon. Or maybe you're into that. I don't judge. Ahh, Red Guard, the most racially charged race in Skyrim. Their dark skin gives them the Adrenaline Rush ability, massively restoring your stamina for 60 seconds. Your skills are also great too. Archery, One-Handed, Blocking, and Smithing are a great spread for starting out, and Destruction and Alteration are useful too, if a little off-message.

Honestly, being a Redguard is all about Adrenaline Rush anyway - that skill is the tits. Orcs get everything in the Warrior Tree and some Enchanting, so if you want to make a big, scary magic sword and wield it early, then Orsimer is the race for you. Second, Berserker Rage. For 60 seconds you take half damage while dealing double yourself. This lets you do some crazy things like run headlong into a group of deadly Falmer and just tear their heads off left, right, and center.

My only problem with Orcs is their complete dependence on melee. That can make dragon fighting some risky business, but Berserker Rage does boost your archery, so plan to spend a little time leveling that skill up.

So you want to play a mage. I get it, magic is cool. Not a problem for the Altmer. This makes it almost as good as the Breton, if not as good. If you plan to become a mage, consider this race over the Breton. Argonians' 50 percent resistance to disease is nice, but if other players want to be werewolves or vampires, it becomes rather pointless. Werewolves are percent resistant, as are vampires. The Histskin power allows an Argonian to recover health very quickly. This is nice in a tight spot, but can only be used once per day.

Finally, the water breathing ability is nice but I personally never had a problem with water. Any time you need to go underwater for a while, there are potions around to help you out. Being an Argonian might be convenient at first, but doesn't give you any long-term advantages.

Bosmer has a 50 percent resistance to both poison and disease. Poison, however, is a different story. This can be very useful when facing certain enemies, especially at higher levels when your armor will give you better defense against physical attacks. Command Animal lets you command an animal for a short period, but there are never animals around when you need them. The Bosmer makes for an okay race in Skyrim because of its poison resistance. A 50 percent resistance to fire is extremely helpful, considering how much damage magic attacks do to your health.

This makes the Dunmer one of the better races. In my opinion, the Altmer is a superior race to the Dunmer for a mage, simply because the Altmer is designed for all areas of magic and not just destruction. The 50 percent resistance to frost is a lifesaver when facing mages. Like I said above, magic kills you…quickly. Battle Cry is also useful when something is gunning you down and about to kill you because it makes your enemies flee.

The Nord makes a relatively decent choice for a character build in Skyrim. It's probably not the best, however, because Battle Cry can only be used once per day, and other races have better magic resistance. The Imperial luck allows for more gold to be found. This is kind of cool and there are no other effects in Skyrim like this one, making it unique and almost worth it. The Voice of the Emperor power is also somewhat useful when you accidentally piss off a town and need to run away because it calms people for 60 seconds.

The Imperial is lacking, however, in anything useful for active combat. Combat in Skyrim is typically the drive of the game and the main challenge. For this reason, I don't consider the Imperial a significant race. I consider it the oddball race because of its unusual perks. In Oblivion , I consider the Khajit the best race. In Skyrim , however, it is the worst race.

It is stronger in melee attacks, but weapons will always be a better option anyway, making this perk useless except in a fistfight. It is easier to do that than to scroll in search of a spell or power you need. In other words, the Khajit doesn't really come with anything useful in Skyrim besides its looks. No offense to this race, but in Skyrim , it is pretty much useless.

Beserker Rage allows an Orc player to take half and inflict double damage for 60 seconds, once per day. This is definitely useful for upper-level enemies, especially bosses. On the other hand, a race whose qualities remain constant is probably better, considering preparation time is not always available in the Skyrim wilderness. Although Beserker Rage and other greater powers are awesome, the once-a-day use always seems to spoil them for me.

They won't help you in a dungeon full of tight spots. You probably won't even remember to use Beserker Rage when you need it. Redguards are another race in Skyrim with a 50 percent resistance to poison. Adrenaline Rush makes stamina regenerate ten times faster for 60 seconds.

I personally never bother upping stamina regeneration, because Become Ethereal, a shout, allows sprinting without stamina for a short time. Still, the poison resistance makes the Redguard a race worth considering.

The only reason I wouldn't choose it is because magic is far worse to deal with than poison and far more common. This is it, the cream of the crop. The Breton is the best race in Skyrim for one reason, and one reason only: a 25 percent resistance to magic.

This is so much more important than many players realize, especially when choosing a character for the first time. It is a pain to augment Resist Magic, and even at upper levels, magic attacks will drop a player almost instantly. There are ward spells, but they take time and hinder fighting back.

The Breton's greater power, Dragon Skin, allows a player to absorb 50 percent of magic attacks for 60 seconds. This is just a nice little perk for the Breton.

Consider this: regardless of which player's style you choose, be it assassin or thief, you will always have to worry about being hit with an electricity spell. I hope you enjoyed this little hub of mine. Please, vote on which race you think is best. If you take anything away from this, let it be that the Breton and Altmer are your best choices in Skyrim , and that the Khajit is the worst.

Check out the comments below. You'll get some insight from other players concerning race in Skyrim. Also, please check out my general advice article, linked below. You may learn some invaluable information about the game.

You completely left out the khajit's sneak bonus which arguably makes it better than the breton as a theif or even archer. You spend a lot of time saying magic does a lot of damage in Skyrim and you should do everything you can to avoid it To me archery seems to be the most powerful combat skill in Skyrim and coupled with sneak makes it one or two shot kills consistently even at higher levels.

Although I never play as a Khajit you could argue this makes them better. I chose Khajit simply because they're cool, but it has become cooler as I realised they are the most marginalised race in Skyrim and I've turned one of them into the freaking Dragonborn!!!!! When setup properly, ie: heavy armor with fists of steel perk, the gloves of the pugilist the Kajiit claw attack is more powerful and faster then any weapon I've come across so far. And with the right heavy armor perks your armor weighs nothing and doesn't slow you down while giving you the best defense in the game.

I started play skyrim when it first came out back in its now and I still have my first account. I played as a imperial.. I only picked it because I liked their look and skin done dark but not black and not to pale and not to red. I didn't care about what perks each race has.. I have a few thousand gold and my heavy armor, blacksmithing ,one handed and archery are all lvl only my 1 handed is legendary because I didn't want to start over on the others I am a werewolf also I have mastered that.

I did the main quest, all the daedric artifacts. I collected all the stones of barenziah. I became a thane in every hold. I have defeated karstag. I found all the black books, I completed the quest lost to to the ages , I joined the stormcloaks and defeated the empire in skyrim. Whenever I found myself in a fight I cannot handle, I popped berserkers rage.

Being able to do twice as much as well as take twice as less damage is amazing. Plus you can just wait the timer off if you think you'd need it again tbh. Breton was a much later race I tried and I have to agree on it being the best as it really eliminates magic threat more than any other race. But alchemy and enchanting can easily help with magic resistance anyway, and I'm not considering the alchemy glitch.

Khajitt is truly useless, early on it's good for sneaking but after a while any race can become competent at stealth to the point where you can walk in someones face without being noticed anyway. Breton Vampire with restoration necro mage perk, The alteration perk atronach and the perk 3x magic resistance. I think you're forgetting the other extremely helpful qualities of the khajiit that arent obvious. They have a really high natural sneak and speechcraft. Stealing goods and being able to quickly level up speechcraft to sell them?

Sign me up. This was an awesome article, thank you! Love the screenshots. But, I like how you have outlined the considerations for other races as well when I go sans cat :. Dunmer vampire lord with nightingale armor. Your vampire weakness to fire is canceled out while blood starved, or you can feed and maintain your natural dunmer resistance with a small bit taken out.

The nightingale armor adds frost resistance on top of your vampire frost resistance, making it useless against you.

Ideally, you would also use illusion magic and one handed weapons to make the most of the armor. For aesthetic reasons, I also chose to use bound weapons, though it helps to have a non-magic side arm. I really like this article, it helped me a lot, and i know what really is the best skin of the character.

The breton is the very best skin in my opinion. He is a master smith and that is all about him. Is the only way to make this game entertaining. Anothere one of my faves is the argonien.

In ranger mode. I love argonien because you could be sneaking around a villege assasinating people, robing chests and stuff. Then a bunch of hold IDKs are trying to kill you. All you need to do is activate hitskin and Bam! Thief to tank. High elves are the second best because as siad above they are a naturaly magickal race and the are better at destruction magick.

The Argonians look sooooooo kool as vampires but the dark elves are better statisticly. Underwater sections are few, and there's a potion for that. Diseases don't tend to be much of a nuisance, and they're easily cured. Their power is sort of lackluster considering healing potions work better and faster. This leaves their nice array of starting skills, of course, but they're easy to catch up on within a few levels.

Wood Elves initially look like a great foundation for a stealth archer, as their starting skills are specifically geared towards that. They also get the ability to temporarily charm an animal to fight on their behalf once per day, and get a resistance boost versus both disease and poison.

Disease is handled easily enough without the additional resistance, but poison is encountered frequently enough to make resisting it a pretty decent little bonus. The Command Animal power is extremely niche, though.

One needs a fantastic stroke of luck in order for it to actually end up being useful, and in the many dungeons that the player will inevitably end up fighting in, it's going to be useless. The infamous and ever popular cat people of Elsweyr boast a promising set of starting skills, geared towards stealth, archery, and a welcome boost to alchemy - which can be an absolute pain to level. However, they also possess some of the most useless race-specific abilities in the game.

Night Eye allows Khajiit to see better in the dark for sixty seconds, and has limitless uses per day. However, not being able to see in the dark is usually a non-issue, and most players choose to surmount that obstacle with their gamma settings if it's a problem.

They also get a bonus to unarmed damage, which isn't particularly useful outside of specific challenge runs or role playing. The Imperial is the average Joe of the Elder Scrolls universe. They're your regular, basic humans.



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